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Bullet Sunday 331

Posted on May 26th, 2013

Dave!Better switch to decaffeinated... because Bullet Sunday starts now...

   
• Gamer. I am most definitely not what you would call a "hard core gamer." I just like to play an occasional video game when I can find time, and am just as likely to be playing LEGO Batman as I am Call of Duty: Black Ops. That being said, I do own The Big Three consoles (Wii, PS3, Xbox 360) along with a Nintendo 3DS-XL, so maybe "casual gamer" isn't the best description for me either. In any event, both Sony and Microsoft have now unveiled their next generation console plans with the PlayStation 4 and Xbox One, respectively...

PS4 vs. Xbox One

Right now, I'm probably a bit more excited for the new PS4. Probably because it doesn't try to add on all the computing and multimedia bullshit, and has Sony solely focusing on the gaming experience. Microsoft, on the other hand, feels distracted by trying to sell you television shows and making you dick around with Windows 8 (which I loathe). And then there's Nintendo's Wii-U, which I just can't seem to get excited about. So I guess time will tell which direction I end up going. Though a part of me wonders if I'm just done with console gaming, so maybe I won't invest in any of them.

   
• Arrested! Netflix has unleashed the much-anticipated Season 4 of Arrested Development, seven years after it was canceled by FOX. I enjoyed the original episodes, even though they often-times seemed quirky for quirky's sake, but had mixed feelings about the show being resurrected...

Arrested Development

The first two episodes were pretty unremarkable. But the third was better... and I just started the fourth, which is better still. So who knows? By the time I get to episode fifteen, maybe it will surpass everything that came before. All I do know is that watching the revival has me now wanting to re-watch the original, which I haven't done in years.

   
• Square! Square brought affordable, convenient credit card transactions to the masses. Now they're taking on PayPal with Square Cash, which allows you to send funds via email. It's currently in beta and "invitation only," but you can bet your ass I'll be signing up the minute it's available. I fucking hate PayPal after they STOLE MY MONEY with absolutely no explanation, and if there's any company that has a hope of breaking PayPal's monopoly on online payments, it's Square. It's about time.

   
• Assemble? I was pretty excited that Marvel had new cartoon coming out called Avengers Assemble! After the absolute genius that was Joss Whedon's The Avengers movie, it was bound to be awesome, right?

Avengers Assemble Cartoon!

Meh. Not so much. They released a "sneak preview" of the show before its July 7th debut and I was not impressed. The writing feels flat, the look of the show is kind of sketchy and, with the exception of Chi McBride as Nick Fury, the character voices don't seem right. I'm probably just spoiled by DC's amazing cartoons (such as Batman: The Animated Series, Batman Beyond, Superman: The Animated Series, Justice League, and Justice League Unlimited), but boy was I hoping for something more. Guess I'll just have to wait for Whedon to finish The Avengers 2.

   
• Scouts. And so the Boy Scouts have finally taken a step in the right direction and are no longer kicking out their members just because they're gay. I always thought it was shitty how a kid can join Scouting when he's too young to even know what "sexuality" is... only to be kicked out on his ass once he grows up and discovers he's gay. Yeah, private organizations can have whatever bigoted policies they want, but this kind of discrimination towards kids is pretty douchey. Especially when the BSA gets support from public funds, which they shouldn't be if they're being exclusionary anyway.

   
Annnnnd... I'm spent.

   

Bullet Sunday 327

Posted on April 29th, 2013

Dave!You'd think I'd be tired of blogging after ten years, but obviously I'm a glutton for punishment... because Bullet Sunday starts now...

   
• Blogiversary! And it really has been ten years since this iteration of Blogography began. I bought the domain in March of 2002 and farted around with a hand-coded blog for a year. But then I ended up deleting it and starting over on April 28th, 2003. I managed to salvage a few old entries so, technically, Blogography began on April 18th, but I prefer thinking of the 28th as my blogiversary because that's when Apple's iTunes Music Store debuted as well. In any event, I should probably be celebrating that I made it this long...

Dave Tenth Blogiversary Celebration

Or committing myself to an insane asylum for keeping with it for this long. One or the other. Maybe both.

   
• Pot! Google's auto-complete is sure revealing. Guess it's a good thing it's legal here now...

Where To...

   
• Chase! And so I bought the latest LEGO video game for Nintendo 3DS. It's called LEGO City Undercover: The Chase Begins...

LEGO City Undercover Chase Begins

It's frickin' adorable.

It's also one of the most frustrating pieces of shit excuses for a video game I've ever played.

Billed as a prequel to the police-themed LEGO City Undercover for the Wii U system, this is a scaled-down version of the massive "sandbox" world of the original, but squeezed to fit in a 3DS. Even so, it's still a huge world filled with puzzles to solve and nifty stuff to collect. Along the way you have missions to accomplish which move you through the story and introduce you to the various areas of LEGO City. All of which are beautifully rendered, and yours to explore as your alter-ego, undercover cop Chase McCain. In an effort to mix things up a bit, McCain can adopt different undercover "disguises," each of which grants him new and unique abilities. It's all very clever and can be a lot of fun... when you're not screaming curse words at the game for being so horrendously frustrating.

I've been playing LEGO video games for years. And there's one thing they can never get right... vehicle control. Any time you have to drive ANYTHING in ANY LEGO game, you're assured of shitty, frustrating, worthless controls. Forget trying to actually accomplish something, you're lucky just to keep the damn car on the road. And there's a lot of driving in LEGO City Undercover. As if that weren't bad enough, certain scenarios require precision acrobatics that are beyond frustrating and pretty much destroy the game. It's astounding how the game can be so forgiving in some areas, but ruthlessly unforgiving in others, and it's enough to drive you insane.

Ultimately, there's enough humor, fun, and surprises to make me glad I bought LEGO City Undercover: The Chase Begins, but I sure wish that somebody would tell developer Traveler's Tales that frustrating does not equal fun. FIX THE FUCKING DRIVING CONTROLS NEXT TIME, ASSHOLES!

   
• Repugnant! Some people are such huge pieces of hypocritical garbage that they're pretty much irredeemable. Despite my defending her in the past, Sarah Palin has totally crossed that line. She probably crossed it a long time ago, but this latest round of bullcrap is what got me to take serious notice. What a fucking useless shit-stain on the fabric of society.

   
• Fugly! Wondering for the hundredth time why in the hell the United States has some of the ugliest fucking money on the planet. Seriously, Yes, I've harped on this before, but the latest release for the $100 bill is the worst yet and near vomit-inducing...

Hundred Front

Hundred Back

I know that rampant counterfeiting has made it so that certain design compromises have to be made to implement security measures... but this is fucking ridiculous. As if it weren't bad enough that our currency isn't worth a shit, we have to be embarrassed with this ugly, amateurish excuse for "design" that looks like shit too. Why can't they hire an actual graphic designer for important stuff like this instead of letting somebody's kid at the US Mint slap it together in Microsoft Word. Your (hideous) tax dollars at work, people!

   
And now I'm going to go contemplate whether I can survive ten more years of blogging.

   

Bullet Sunday 313

Posted on January 20th, 2013

Dave!There's a grave disturbance in The Force, but never fear... because Bullet Sunday starts now...

   
• Rancor! My love of all things LEGO Star Wars is well documented. But LEGO has stepped it up a notch by releasing a new version of the cool Gamorrean Guards that I'm only just now seeing. As ugly as the old version was, this new version is cute as hell..

LEGO Gamorrean Guard
Photo from Warehouse 19, Sweden

Awwwww! You can get one in the "Rancor Pit" set, which conveniently interlocks with the Jabba's Palace set (how sweet is that?)...

Rancor Pit LEGO

Now that Disney owns Star Wars, I don't know how worried I should be about the license that LEGO had with LucasFilm to make awesome sets, video games, toys, and such. Since most of the cool stuff that's happening with Star Wars is coming from LEGO now-a-days, I hope that Disney is smart enough to keep a good thing going.

   
• Infinity! Speaking of Disney... they unveiled their mysterious "Project Toy Box" gaming universe at long last. And it's not anything quite like anybody expected. Called Disney Infinity, it copies the whole Skylanders concept from Activision where players collect real-life toys and play with them inside a video game. The result is somewhat... muddy. In order to have characters from all kinds of different animated styles plus live-action characters be able to interact with any semblance of sanity, a brand new common "Disney Aesthetic" has been created. In some cases it's very good (characters from The Incredibles look great)... in some cases it's a pleasant surprise (characters from the Pirates of the Caribbean films look pretty cool in their animated form)... and in some cases it's pretty bad (my beloved Sully from Monsters. Inc. looks like shit). Overall, I guess I'm just "meh" over the whole idea...

Disney Infinity Toys
©Disney and ©Disney/Pixar

Disney Infinity Screen Cap
©Disney and ©Disney/Pixar

Where things may become interesting is when Disney starts leveraging more of their vast array of properties and licenses. They've got LucasFilm, which means you could theoretically have Indiana Jones and Luke Skywalker playing along with Captain Jack Sparrow and Perry the Platypus. They also have Marvel Comics, which means Spider-Man, Iron Man, Thor, and the entire Marvel Universe may eventually drop in. They've got all the various Disney Channel properties available... which means we could finally get that Hannah Montana vs. Darth Vader deathmatch battle we've all been dreaming about...

Darth Vader VS Hannah Montana

And don't forget all the Buena Vista movie characters and ABC Television characters that Disney has in their pocket. With that in mind, you can see where Disney's gaming universe might become something monstrous and huge.

I'm not sure that it's something I'm going to buy into... especially since Mickey Mouse isn't even available yet... but I will be following Disney Infinity with no small amount of interest.

   
• Ads! I hate television commercials. Partly because they interrupt the shows I'm watching... but mostly because they're all annoying, stupid, and just plain suck. Which is why when a GOOD television commercial comes along, I nearly die of shock. It's so rare that this happens... especially outside of the Super Bowl... that I feel compelled to congratulate the people responsible. The latest commercial I'm loving is this very clever ad from TD Ameritrade...

Clever. And smart. And effective, if theirs is a service you're looking for.

   
• LIES! I really hate Subway® because of their Subway® Sandwich SpokesWhore, Jared Fogle®. And now I find out that they LIE about the size of their shitty sandwiches! It's probably been happening for years, but somebody finally called them on it...

Not So Foot Long
Footlong® Photo by Matt Corby

And Subway's® lame response? "With regards to the size of the bread and calling it a footlong®, 'SUBWAY FOOTLONG®' is a registered trademark as a descriptive name for the sub sold in Subway® Restaurants and not intended to be a measurement of length." This is despite the fact that in their annoying commercials there are people holding their hands up to indicate that a "Footlong®" is INDEED a unit of measure that's a foot long (as noted by BuzzFeed)...

Footlong is indeed advertised as being a Foot Long

I wish there was some way that Jared Fogle could be blamed for this scandal so he could be brought to trial and sentenced to death. Justice has been denied us long enough!

   
• Stream! I don't know how it is that I've never heard of "Can I Stream.it?" before, but what a frickin' amazing service! You type in a movie or TV show, and it will tell you if you can rent it, buy it, stream it, or otherwise get it over the internet from a variety of services (including the iTunes Store and Amazon)... or even purchase it on DVD or Blu-Ray. As if that weren't enough? If it's not available, Can I Stream.it? will even notify you when it's released in the format you choose...

Can I Stream It? Search

Can I Stream It? Results

How handy is that? If you're looking to fill in your digital library or find out if something you want to see is available for rental, "Can I Stream.it?" is worth checking out!

   
And that's all she wrote for Bullet Sunday. This week. Don't worry... Bullet Sunday will be back next week. I promise. So don't leave angry comments... or threatening comments... or weepy comments... Bullet Sunday is still going strong, never fear! See you at next week's Bullet Sunday for sure. Totally.

   

3DS XL

Posted on December 8th, 2012

Dave!I'm a bit of a video game whore, even though I rarely have time to play them. But that hasn't stopped me from acquiring a plethora of gaming hardware over the years, including the Atari 2600, Microvision, Nintendo NES, ColecoVision, Atari 7800, Nintendo GameBoy, Atari Lynx & Lynx II, Sony PlayStation, Nintendo GameBoy Color, Nintendo GameBoy Advance, Nintendo GameCube, Microsoft Xbox, Nintendo DS, Nintendo DS Lite, Microsoft Xbox 360, Nintendo Wii, and the Sony PlayStation 3.

And, of course, there were a bunch of computers capable of playing games tossed in there (most notably by Atari and Apple) plus a bunch of dedicated handhelds like Mattel Electronic Football and Electronic Poker. Oh... and my iPhone/iPad, which has all kinds of games on them.

And, for a while there, it looked as though my gaming future was going to be the iPhone/iPad.

But the lack of a dedicated control pad make for a crappy experience. And the lack of LEGO titles meant that the games I most wanted to play weren't available.

Enter the Nintendo 3DS XL...

Nintendo 3DS XL

I had played around with the original 3DS, but the 3D screen gave me a headache. I had read that the new "90% bigger screens" of the XL version was easier to view properly, so I decided to give it a shot.

And it's pretty awesome.

The 3D really looks great and, on the larger screen, is much easier to see... though the resolution is kinda low and chunky. The only problem with the glasses-free 3D technology is that you have to hold the hardware a specific distance from your face and look at it straight-on for the best effect. Start looking at the screen at more than a couple degrees off-angle and the screen will darken and eventually go all blurry. At first, this was a problem for me, but now I seem to instinctually hold it properly, so it's not a problem at all.

Having dedicated controls is what makes a hand-held video game superior than a mobile phone for gaming, and Nintendo has quite an assortment. The buttons on the shoulders and right-hand side are pretty standard. As is the D-pad on the left. But above the D-pad is the "Circle Pad." It is glorious. So smooth and precise that gameplay is much improved. A lot of people complained that Nintendo should have put another Circle Pad on the right-hand side (rather than doing so with a clunky add-on) and I have to agree. That would make shooter games a dream to play on the 3DS XL. Oh well.

Both of Nintendo's 3D units have a lot of features outside of gaming... most of them kind of lame, overly-complex, and unnecessary, to be honest. There's "Spot-Pass" and "Street-Pass" for exchanging data with Nintendo, your friends, and even random strangers you pass on the street. There's Mii creation functionality taken from the Wii to make an avatar of yourself. There's an e-shop for buying games and apps. There's internet connectivity and friend codes for playing games with friends over the web. There's a sound editor of some kind. It goes on and on. I will probably use very little of this stuff. I just want to play games.

There's also a crappy, grainy, low-res 3D camera on the back (plus an equally shitty front-facing 2D camera) which can read QR codes. I can't show you what the photos look like without having you look at the 3DS's full-color 3D screen, but I can have Photoshop break out the MPO 3D image file into a cheesy red/blue 3D thing for your to look at...

Faux Red/Blue 3D...
Get out your 3D glasses! Note how the further back you go, the more the image skews to create the 3D effect.

The camera also saves out a non-3D JPEG image that you can look at on any computer or other device capable of displaying JPEGs. But the quality is so bad, why would you want to?

Un3D Photo

I guess if you needed a camera in an emergency and your phone wasn't handy, this would be better than nothing. But not by much. Since Nintendo saves the photos to a standard SD memory card they are easy to transfer, so I guess there's that.

I'll probably review the 3D games I bought later on, once I've had time to play them a little more... but I am compelled to mention that my main reason for buying this handheld in the first place was the abundance of LEGO games available...

  • LEGO Star Wars III: Clone Wars - It's little LEGO characters with light sabers... guaranteed fun.
  • LEGO Batman 2 - It's LEGO. It's Batman. Therefor it's awesome.
  • LEGO Pirates of the Caribbean - Brilliant LEGO pirate game even includes Johnny Depp swagger!
  • LEGO Harry Potter: Years 5-7 - Magic-oriented puzzles are fun and different.
  • LEGO Lord of the Rings - Really cool to look at, kind of a mess to play.

Sure, they're not very challenging. But they are a lot of fun. Except for the Lord of the Rings game. The battle system is really flawed, which makes playing it more of a chore than fun. Especially for casual, on-the-go pick-up gaming. Unfortunately the 3DS LEGO games don't have all the features of their console counterparts, which means there's less to do. But, on the other hand, you can take it with you.

Nintendo being Nintendo, there's a bunch of great Nintendo-themed games featuring popular characters and properties like Mario, Professor Layton, Link, Nintendogs, Pilotwings, Mario Kart, and the like. No Kirby or Pokemon yet though, which is kind of alarming. Still, a library plenty packed with quality games that people want to play.

Overall, I'm fairly impressed. More than anything else, the Nintendo 3DS Xl is fun, which is kind of the point of video games. If you have the original 3DS, it's probably debatable whether it's worth the $200 price tag to upgrade so quickly (though the bigger screens are SO nice). But if you own any other previous-generation handheld, the 3DS XL is worth checking out.

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Super 2

Posted on July 24th, 2012

Dave!I worked from the moment I got up at 7:00am to this very minute where I've climbed into bed at midnight. I am so hopelessly behind that I should be working still, but there's a limit as to how long you can stare at a computer screen without going crazy. Though I did take off a half-hour for dinner and an hour to go Gold Brick hunting in LEGO Batman 2... so there's that. I probably shouldn't have wasted time with a video game, but flying around Gotham City as little LEGO Superman is too amazing to pass up...

LEGO Superman flies over Gotham City

And every time you take off for the sky, that brilliant John Williams theme song from Superman: The Movie starts playing, which is awesome in twenty different directions.

Here's hoping LEGO Batman 3 is not far off, because it will be very interesting to see how they plan on topping this game.

And now I should probably at least try and get some sleep. Tomorrow is going to be another insane day.

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LEGO Batman 2

Posted on July 18th, 2012

Dave!I love LEGO. I love comic books. I love video games. And I really, really love Batman. So when you find something that combines all these wonderful things into a single product, you'd pretty much assume that it was the most awesome thing every made. You'd almost be correct.

LEGO Batman 2: DC Super Heroes is the sequel to one of my favorite games of all time, LEGO Batman: The Videogame. Unsurprisingly, the company behind the magic, Traveler's Tales, has attempted to make it a bigger, badder, better sequel in every way. They mostly succeed because of two things... 1) The game is huge, and has the entirety of Gotham City available as an open-world zone, and 2) Batman & Robin are joined by a bunch of other heroes from throughout the DC Universe. The end-result is far from perfect, but so much fun that it's easy to overlook the flaws...

Lego Batman 2

And speaking of flaws, I might as well get the bad news out of the way...

First of all, there isn't much new here. If you've played the LEGO Star Wars games, LEGO Indiana Jones games, LEGO Harry Potter games, LEGO Pirates of the Caribbean games, or the previous LEGO Batman... you've played this. But you already knew that would be the case.

Secondly, the "driving" levels are still just as pointless, shitty, and impossible to control as ever. Why Traveler's Tales ignores the criticism from, well, everybody, when it comes to the sloppy controls, redundant gameplay, and overall frustration on every LEGO driving game they've made is a complete mystery to me.

Third, the new "open-world" that allows you to explore a sprawling Gotham City is a fantastic addition to the game (especially when you are flying above it all as Superman!)... but navigating it is a hellish ordeal because there's no HUD or mini-map or decent navigation tool to help you get around. I have no clue whatsoever as to why Traveler's Tales ignored this basic video game staple, but it's an oversight that seriously undermines the fun to be had.

Putting all that aside, there's some new stuff that's kind of cool...

In addition to the "open-world" that I can't shut up about, Batman and Robin each get a new specialty suits, which is always cool, but the addition of characters like Superman, Wonder Woman, Aquaman, Flash, Green Lantern, and others, mix up the game even more. That's beyond cool.

As expected, the stories are funny, the visuals are fantastic, the levels are nicely designed, and the puzzles are really well done. What was unexpected was the characters talk! No longer reduced to pantomime for communication, the LEGO mini-figs have entirely new appeal now that they can actually talk. Bonus? The voice talent they got was perfect.

But the biggest improvement? I didn't find myself falling off things nearly as often as I did in previous LEGO video games. I still have nightmares of dying again and again and again as I tried to jump from platform to stupid platform with the insane precision required in LEGO Star Wars, so this is a welcome relief.

Everything else is pretty much more of the same as all the other LEGO games. Team-play is still available so you and a friend can battle together. You still have to button-mash your way through redundant combat as you solve puzzles. You still have to collect LEGO studs, red bricks, gold bricks, and other stuff so you can unlock characters and features. You still can't really die. And once you finish all the levels, you still have untold hours of gameplay left as you obsess over collecting every last prize and achievement to be found by replaying levels as different characters.

Needless to say, I love it.

Next up? LEGO Lord of the Rings... I can't possibly imagine how awesome that game will be.

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Gamer

Posted on March 10th, 2011

Dave!There's never enough time to do all the stuff I want to do.

I've got a pile of DVDs that go unwatched because I don't have the time. I've got stacks of comics which sit unread because I don't have the time. I've got a shelf full of books which are gathering dust because I don't have the time. My DVR is full to bursting with television shows because I don't have the time. And so on. And so on.

But the worst offense of all is the eight video games that sit shrink-wraped and unplayed because I don't have the time. And now I'm told that my copy of the awesomeness that is Dragon Age 2 is arriving. This wouldn't be so bad, except it's going to be really hard to toss it on the pile when A) I loved the previous game, Dragon Age: Origins, and B) It looks incredible...

Dragon Age 2

But, alas, I don't have the time.

And it gets worse.

One of the greatest games ever made is Portal. I love that game so much that I would marry my in-game Weighted Companion Cube tomorrow if it were legal to do so...

Lil' Dave with his Weighted Companion Cube

And in April, Valve is releasing the most eagerly anticipated game ever... Portal 2! As awesome as the first game was, the sequel looks to be taking things to an entirely new level. There's all kinds of new challenges to be found, and the game looks amazing...

Portal 2

Portal 2

How can I not play that?

I wonder if I can get a note from my doctor to get out of work on April 19th? Because, obviously, not playing Portal 2 the minute it's released would be detrimental to my mental health.

I wish I had time to go to the doctor.

   

Art

Posted on April 17th, 2010

Dave!Roger Ebert, one of the very few movie critics I respect, a writer I admire, and one of the most fascinating people on the planet, recently wrote a column on his blog stating Video Games Can Never Be Art. Since I've made artistic contributions to a couple of video games, I was tempted to dismiss the article outright. But it's Ebert, so I am compelled to consider his premise. Then Livvy Collette wrote a nice rebuttal that touched on why I can't agree with Ebert's conclusion: there's such a huge amount of creativity involved in crafting a good video game that they can't help but be art.

Which brings us to this immutable fact:

I love my Weighted Companion Cube from the video game Portal more than most people I meet.

Lil' Dave with his Weighted Companion Cube

Sure it's wacky, improbable, and borderline psychotic... but it's also inexplicably true.

Because not only is my Weighted Companion Cube just a "character" from a video game... it's also an inanimate object from a video game. Yet, the artists at Valve have created a fully realized environment so involving that it causes an emotional response from me towards it. And while I'll be the first to admit that this feeling is not as powerful as the one I get from looking at a painting like Starry Night or watching a film like Cinema Paradiso or reading a book like Jonathan Livingston Seagull or standing in a structure like St. Peter's Basilica... it's still the kind of reaction I get when exposed to a work of all-encompassing art.

Portal is also a lot of fun, which is just a bonus.

The thing that makes art so fascinating is that it is ever-changing and cannot be easily defined. Many of the things we know as "art" today would have been inconceivable a century ago. Or, if not inconceivable, certainly not defined as "art." I once went to a gallery installation where a room was fitted with video screens on the walls and electronic sensors in the floor. The sensors calculated the combined weight of all the people standing in the room, ran the data through a mathematical formula, then displayed beautiful graphics on the wall accordingly. If there were few people in the room, the graphics would be serene. As more people entered, the displays became more chaotic. I accepted the room as artistic expression, even though I had reservations as to the premise (the number of people is easily skewed... twenty small children register as fewer people, three NFL linebackers register as more). Everything in the room was created (albeit dynamically) to affect the senses, perhaps even provoke a reaction. Just like a video game.

Just like art.

And if technology keeps progressing, eventually virtual reality will involve people within the simulation creating art that only exists inside a computer. Thus making a video game out of life. The ultimate artistic expression.

In the end, no one person can define what is... or is not... art. That's because art is subjective and not quantifiable. Art is something you feel. Art is something you sense. Art is something you believe.

Art is in the eye of the beholder.

And lest you think that my opinion is flawed because of my admitted video game psychosis, I would be remiss not to disclose that my Weighted Companion Cube agrees with me completely.

   

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