I am a massive board game nerd.
I love games in general... but board games are a tactile experience that allows me to step away from a computer screen or television screen and decompress in a way that I can't get from a video game. There's just something that comes out of opening up a box and taking out the pieces that really hit for me.
The problem being that board games are expensive, yo.
I shudder to think of how much money I've spent on my collection. It's undoubtedly way too much.
Before I get into everything, I think it's important to tell you what my favorite board game of all time is. And that game is Sorry!. Yes, you read that right, Sorry!...

Based on the board game Ludo which is based on the game Parcheesi (which is called Pachisi in the original Indian), Sorry! is a race home for your four pieces. But there are cards which do more than simply move you along a track. 4's move you backwards. 7's can be split between two pieces. 11's allow you two trade places with another player's piece. And the titular Sorry card sends another player back to the start while you get to take their place with one go your start pieces.
The game is frickin' brilliant. And deceptively simple. It's luck-driven based on the cards you turn, but there's a definite strategy element which makes it more than just a mundane Chutes and Ladders experience. Knowing how to play a card can be very much more important than what cards you get. And it's crazy fun because the game can turn on a dime. You can be way ahead one minute, then bumped to last place the next.
The design of the game has changed several times since I first started playing it as a kid. I own three versions of it, with my favorite being the 1972 version (pictured above) that I still have (the first version I ever played).
The current version looks like something exploded...

I rather like the bold, vibrant design... except for the color slides, which look awful and would be so much better if they were the colored solid so the "You can't slide on your own color" rule is easier to observe (instead you have to look at the three colors available then determine if you can slide, which is madness). But oh well. Times are always changing.
What doesn't change is that I still love Sorry! in all its incarnations.
Tune in tomorrow for more board game nonsense.
Alrighty then. Yesterday I fully admitted that my favorite board game of all time is Sorry! no matter what new hotness comes along. Now I'm going to be diving into the kind of games that are not 100 years-old (well, 97 years-old, but you get the idea).
My favorite games work great for two-player. Games with a low player count move quickly, allow chit-chat that doesn't interrupt the game, and seem more casual the less players are involved (even when it's not a co-op game, because even the most cutthroat games can be casual and fun with just you and somebody you know well).
That being said, games that are either designed for solo play or have very good solo play are mostly what I'm looking for. Mostly because it's tough to find other people wanting to play when I'm wanting to decompress after work. If you're lucky you can find somebody available on the weekend, but it's never guaranteed, so buying for solo play is always a good move if you want to game on your own schedule.
Most solo games are a "beat your own score" version of multi-player where you face off against an automa. And that's fine. I treat them like puzzles where I'm trying to figure something out. Other solo games come out of co-op modes where you can play on your own or play multi-handed.
Whichever way it shakes out, a good game is a good game. And here are some of my favorites...
Marvel United is also great because the game pieces are so fantastic (all 350+ of them!)...

"There's only one Blade, and there's only ever gonna BE one Blade!"

I could go on and on, but that's probably more than enough to give you an idea of what I like to play (if you want to see more, just visit my collection on Board Game Geek).
The downside of board games is that you have to set them up to play then tear them down when you're done. For some games, this is a monumental undertaking because there's loads of parts and pieces needed to play. It's even worse if you have a game which takes several play sessions before you can complete it... and you have cats. Leaving a game out on my dining room table and expecting everything to still be in the same place come morning is insane in my house. Jake and Jenny would destroy it. Not out of malice... but out of fun.
Because it's a game after all.
It's because of cats that I've long wanted a gaming table. Which is to say a dining room table where you can remove the top and have a play area underneath. That way you can uncover and play whenever you like and not risk any cat-related tragedies.
The problem is that gaming tables like this have historically cost $1,500 or more for a decent one. The one I had my eye on was $2,400. Which might as well be $10,000, and I can't possible spend that kind of money for games.
Then I saw a game table on Amazon which looked to be very good quality... at a fraction of the price. So I took a chance and ordered it.
And it was indeed shockingly high quality. Not for the price, but shockingly high quality period.
But it arrived damaged.
Surprisingly, the company I purchased it from shipped me a replacement top! And here it is...

In the photo I am playing a small game, so I only uncovered half the table. For larger games or many players, you can uncover all of it. The thing even came with a bunch of cup holders which attach to the side for drinks or snacks!
I am very, very pleased with it. And it makes a great impression when friends show up to play.
Which is why I ordered the smaller coffee table version for my living room, so I can set up solo games for myself while watching television.
Meaning I have two gaming tables in my home now! Can you believe it?
Take it from me, people... dreams really can come true.
Board games are insanely expensive in several ways.
They used to be a cheap for of entertainment, costing $15 to $20... or maybe up to $35 if they are large or fancy. But now? They're so large and complicated that $45 to $55 is considered normal, and many games go for $100 or more. Because of this, I have tried to not buy so many new games.
Tried and failed.
Because unless it's some kind of legacy game (like Monopoly), games do not stay in print. Most games don't. They come, maybe get a second or third printing if they're extremely popular, then go. So if you miss picking up a game when it's released, you may never get a chance again without paying astronomical prices on the third-party market.
Take for example, Marvel Champions. This is a game that I bought years after it was first released in 2019. Then I forgot about it... only finally playing it a couple years ago. At which point I discovered I loved it. Problem is, the publisher hasn't reprinted the loads of "hero packs" and expansions that got released, and the only way to find them is off eBay where people are charging insane prices. The Doctor Strange hero pack goes for $200... assuming you can find one for sale. I wanted to pick up Gambit, but he was $340. Other rare heroes aren't available anywhere for any price. It's insanity.
And for that reason if I find a game that looks even remotely interesting, I will either back it's Kickstarter or GameFound campaign... or purchase it in a store... rather than waiting and having to pay double or triple if it sells out and doesn't get a reprint.
My obsession with getting every piece of the Marvel United games, expansions, and upgrades has cost me a pretty penny indeed. Had I only known how much I'd love collecting and playing it, I would have been able to buy it all for 25%-35% the cost I ended up paying.
And so I end up spending more money than I should to save money. Potentially.
At least that's what I tell myself.
And because board games are so crazy expensive and there's so bloody many of them, I watch a lot of YouTubers and other social media. And because I'm mostly interested in how a game plays solo, I am usually watching solo play channels and reading solo play sites. Here's some of my favorites...
Green
Esmerelda makes videos about things that make her happy. Which, from what I can see, are board games she can play solo. She seems a lovely person who has a pleasant presentation which I love. Because she's in the Netherlands, some of the games she plays are unavailable here (or no longer available), which is a bummer... but I've snagged a few of them I've seen on eBay. Others I've bought at various game stores local and online. Like this Carcassonne variant that looks fantastic...
Smidgen Plays Solo
Probably the one board game reviewer whom has the most compatibility with me when it comes to games I like. He's gotten me to buy a lot of games!
Tabletop Turtle
I really, really like Mike and Kim's take on games... even though I don't always agree with them. Mike has a pretty good take on solo games, but it feels as though he doesn't play solo very often...
Stephen & Zeshawn
Stephen Callaghan owns House Rules Games in Dallas and does social media for his shop. Zeshawn Khan has a social media channel called Board & Shield because he loves games. And both of those channels are worth watching. But my favorites are when they crossover...
Rolling Solo
This YouTube channel has a good user community built around board game solo play.
Specifically Solo
Another YouTube channel which has loads of content built around solo play.
Room and Board
Chris George is a highly entertaining YouTuber who has a unique take on board gaming, with a lot of interesting content around the hobby (not just reviews). And his play-throughs with Zach are legendary...
Totally Tabled
Mostly solo play content, but also has a lot of list videos if you're looking for new games to try or buy!
True Solo Studios
A fairly new channel with solo board game play content by Josh.
slickerdrips
Tom has a pleasant play manner that makes his videos a nice watch. Mostly solo board game play.
Sir Thecos
A lot of solo game content that's exceptionally well-presented.
One more day left...
