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Bullet Sunday 179

Posted on April 18th, 2010

Dave!Oops! I almost forgot about Bullet Sunday! It's been a very busy weekend.

   
• Volcanic? The eruption of Mt. Eyjafjallajökull in Iceland and subsequent blanketing of all Europe with ash has disrupted air travel on a massive scale... including mine. Everybody's schedule has been hopelessly screwed and their travel plans postponed indefinitely since nobody knows when the eruption will subside. Worst case scenario has the action intensifying, causing the nearby Katia volcano to erupt as well. If that happens, planes will make their decision to fly from day to day based on weather patterns, and nobody will be able to plan for anything. At the very worst, travel could be mostly trains and ships around Europe for a long while. On the other hand, this could all blow over tomorrow.

But no matter what happens, I am saddened by people saying things like "I hate Iceland" and "Iceland just ruined my vacation" or whatever. Even if the country of Iceland didn't exist, that volcano would still be there. So hate on the volcano, not the country it happens to be erupting on. It's no more Iceland's fault now than it was Washington State's fault when Mt. St. Helens erupted. I've been lucky enough to have visited Reykjavik, and found everybody there to be friendly and kind to visitors. Certainly they're not deserving of such ill-will for something that's not their fault. Besides, karma dictates it could be your country next.

   
• Good Beaver? Ever wonder what Lil' Dave would look like if I were Canadian? Wonder no longer...

Lil' Dave and Bad Beaver

Yes, things are gearing up for TequilaCon 2010 quite nicely. Just six more days...

   
• Airfix? For well over a decade I've been combing the internet looking for information on an artist named "Satori" who was responsible for some of my favorite album covers in the 80s. I first noticed them for the Thompson Twins' Into The Gap album, where they turned the band's logo into a map...

Satori Thompson Twins Map

And of course there was that beautifully haunting cover for Dead or Alive's Mad, Bad, and Dangerous to Know with Pete Burns staring at you with those black-on-black eyes...

Mad, Bad, and Dangerous to Know

And of course there were those genius covers for a little band called Def Lepard...

Def Lepard Hysteria Cover

This week "Satori" came up in an email conversation, and I Googled them just to see if anything new had popped up. Turns out that there has been something new... "Satori" was just a studio name for Andie Airfix. Not only does Andie now have a personal site where you can purchase some of his amazing work, BUT HE HAS AN AWESOME BLOG called "B*b G#ld*f Stole My Sunglasses?"

No joke... if you have even a passing interest in 80's music (or graphic design), you must visit Andie's blog. It's filled with genius stories featuring Grace Jones, Thompson Twins, Pete Burns, Def Lepard and more. I've read through his every entry twice and will undoubtedly read them all again. Great stuff.

   
Meh. I suppose I should probably try and get some sleep now. Who knows... one of these nights I might actually get lucky.

   

Art

Posted on April 17th, 2010

Dave!Roger Ebert, one of the very few movie critics I respect, a writer I admire, and one of the most fascinating people on the planet, recently wrote a column on his blog stating Video Games Can Never Be Art. Since I've made artistic contributions to a couple of video games, I was tempted to dismiss the article outright. But it's Ebert, so I am compelled to consider his premise. Then Livvy Collette wrote a nice rebuttal that touched on why I can't agree with Ebert's conclusion: there's such a huge amount of creativity involved in crafting a good video game that they can't help but be art.

Which brings us to this immutable fact:

I love my Weighted Companion Cube from the video game Portal more than most people I meet.

Lil' Dave with his Weighted Companion Cube

Sure it's wacky, improbable, and borderline psychotic... but it's also inexplicably true.

Because not only is my Weighted Companion Cube just a "character" from a video game... it's also an inanimate object from a video game. Yet, the artists at Valve have created a fully realized environment so involving that it causes an emotional response from me towards it. And while I'll be the first to admit that this feeling is not as powerful as the one I get from looking at a painting like Starry Night or watching a film like Cinema Paradiso or reading a book like Jonathan Livingston Seagull or standing in a structure like St. Peter's Basilica... it's still the kind of reaction I get when exposed to a work of all-encompassing art.

Portal is also a lot of fun, which is just a bonus.

The thing that makes art so fascinating is that it is ever-changing and cannot be easily defined. Many of the things we know as "art" today would have been inconceivable a century ago. Or, if not inconceivable, certainly not defined as "art." I once went to a gallery installation where a room was fitted with video screens on the walls and electronic sensors in the floor. The sensors calculated the combined weight of all the people standing in the room, ran the data through a mathematical formula, then displayed beautiful graphics on the wall accordingly. If there were few people in the room, the graphics would be serene. As more people entered, the displays became more chaotic. I accepted the room as artistic expression, even though I had reservations as to the premise (the number of people is easily skewed... twenty small children register as fewer people, three NFL linebackers register as more). Everything in the room was created (albeit dynamically) to affect the senses, perhaps even provoke a reaction. Just like a video game.

Just like art.

And if technology keeps progressing, eventually virtual reality will involve people within the simulation creating art that only exists inside a computer. Thus making a video game out of life. The ultimate artistic expression.

In the end, no one person can define what is... or is not... art. That's because art is subjective and not quantifiable. Art is something you feel. Art is something you sense. Art is something you believe.

Art is in the eye of the beholder.

And lest you think that my opinion is flawed because of my admitted video game psychosis, I would be remiss not to disclose that my Weighted Companion Cube agrees with me completely.

   

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