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Super 2

Posted on July 24th, 2012

Dave!I worked from the moment I got up at 7:00am to this very minute where I've climbed into bed at midnight. I am so hopelessly behind that I should be working still, but there's a limit as to how long you can stare at a computer screen without going crazy. Though I did take off a half-hour for dinner and an hour to go Gold Brick hunting in LEGO Batman 2... so there's that. I probably shouldn't have wasted time with a video game, but flying around Gotham City as little LEGO Superman is too amazing to pass up...

LEGO Superman flies over Gotham City

And every time you take off for the sky, that brilliant John Williams theme song from Superman: The Movie starts playing, which is awesome in twenty different directions.

Here's hoping LEGO Batman 3 is not far off, because it will be very interesting to see how they plan on topping this game.

And now I should probably at least try and get some sleep. Tomorrow is going to be another insane day.

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Categories: DaveLife 2012Click To It: Permalink  2 Comments: Click To Add Yours!  

   

LEGO Batman 2

Posted on July 18th, 2012

Dave!I love LEGO. I love comic books. I love video games. And I really, really love Batman. So when you find something that combines all these wonderful things into a single product, you'd pretty much assume that it was the most awesome thing every made. You'd almost be correct.

LEGO Batman 2: DC Super Heroes is the sequel to one of my favorite games of all time, LEGO Batman: The Videogame. Unsurprisingly, the company behind the magic, Traveler's Tales, has attempted to make it a bigger, badder, better sequel in every way. They mostly succeed because of two things... 1) The game is huge, and has the entirety of Gotham City available as an open-world zone, and 2) Batman & Robin are joined by a bunch of other heroes from throughout the DC Universe. The end-result is far from perfect, but so much fun that it's easy to overlook the flaws...

Lego Batman 2

And speaking of flaws, I might as well get the bad news out of the way...

First of all, there isn't much new here. If you've played the LEGO Star Wars games, LEGO Indiana Jones games, LEGO Harry Potter games, LEGO Pirates of the Caribbean games, or the previous LEGO Batman... you've played this. But you already knew that would be the case.

Secondly, the "driving" levels are still just as pointless, shitty, and impossible to control as ever. Why Traveler's Tales ignores the criticism from, well, everybody, when it comes to the sloppy controls, redundant gameplay, and overall frustration on every LEGO driving game they've made is a complete mystery to me.

Third, the new "open-world" that allows you to explore a sprawling Gotham City is a fantastic addition to the game (especially when you are flying above it all as Superman!)... but navigating it is a hellish ordeal because there's no HUD or mini-map or decent navigation tool to help you get around. I have no clue whatsoever as to why Traveler's Tales ignored this basic video game staple, but it's an oversight that seriously undermines the fun to be had.

Putting all that aside, there's some new stuff that's kind of cool...

In addition to the "open-world" that I can't shut up about, Batman and Robin each get a new specialty suits, which is always cool, but the addition of characters like Superman, Wonder Woman, Aquaman, Flash, Green Lantern, and others, mix up the game even more. That's beyond cool.

As expected, the stories are funny, the visuals are fantastic, the levels are nicely designed, and the puzzles are really well done. What was unexpected was the characters talk! No longer reduced to pantomime for communication, the LEGO mini-figs have entirely new appeal now that they can actually talk. Bonus? The voice talent they got was perfect.

But the biggest improvement? I didn't find myself falling off things nearly as often as I did in previous LEGO video games. I still have nightmares of dying again and again and again as I tried to jump from platform to stupid platform with the insane precision required in LEGO Star Wars, so this is a welcome relief.

Everything else is pretty much more of the same as all the other LEGO games. Team-play is still available so you and a friend can battle together. You still have to button-mash your way through redundant combat as you solve puzzles. You still have to collect LEGO studs, red bricks, gold bricks, and other stuff so you can unlock characters and features. You still can't really die. And once you finish all the levels, you still have untold hours of gameplay left as you obsess over collecting every last prize and achievement to be found by replaying levels as different characters.

Needless to say, I love it.

Next up? LEGO Lord of the Rings... I can't possibly imagine how awesome that game will be.

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Categories: Dave Approved, LEGOClick To It: Permalink  4 Comments: Click To Add Yours!  

   

Gamer

Posted on March 10th, 2011

Dave!There's never enough time to do all the stuff I want to do.

I've got a pile of DVDs that go unwatched because I don't have the time. I've got stacks of comics which sit unread because I don't have the time. I've got a shelf full of books which are gathering dust because I don't have the time. My DVR is full to bursting with television shows because I don't have the time. And so on. And so on.

But the worst offense of all is the eight video games that sit shrink-wraped and unplayed because I don't have the time. And now I'm told that my copy of the awesomeness that is Dragon Age 2 is arriving. This wouldn't be so bad, except it's going to be really hard to toss it on the pile when A) I loved the previous game, Dragon Age: Origins, and B) It looks incredible...

Dragon Age 2

But, alas, I don't have the time.

And it gets worse.

One of the greatest games ever made is Portal. I love that game so much that I would marry my in-game Weighted Companion Cube tomorrow if it were legal to do so...

Lil' Dave with his Weighted Companion Cube

And in April, Valve is releasing the most eagerly anticipated game ever... Portal 2! As awesome as the first game was, the sequel looks to be taking things to an entirely new level. There's all kinds of new challenges to be found, and the game looks amazing...

Portal 2

Portal 2

How can I not play that?

I wonder if I can get a note from my doctor to get out of work on April 19th? Because, obviously, not playing Portal 2 the minute it's released would be detrimental to my mental health.

I wish I had time to go to the doctor.

   

Art

Posted on April 17th, 2010

Dave!Roger Ebert, one of the very few movie critics I respect, a writer I admire, and one of the most fascinating people on the planet, recently wrote a column on his blog stating Video Games Can Never Be Art. Since I've made artistic contributions to a couple of video games, I was tempted to dismiss the article outright. But it's Ebert, so I am compelled to consider his premise. Then Livvy Collette wrote a nice rebuttal that touched on why I can't agree with Ebert's conclusion: there's such a huge amount of creativity involved in crafting a good video game that they can't help but be art.

Which brings us to this immutable fact:

I love my Weighted Companion Cube from the video game Portal more than most people I meet.

Lil' Dave with his Weighted Companion Cube

Sure it's wacky, improbable, and borderline psychotic... but it's also inexplicably true.

Because not only is my Weighted Companion Cube just a "character" from a video game... it's also an inanimate object from a video game. Yet, the artists at Valve have created a fully realized environment so involving that it causes an emotional response from me towards it. And while I'll be the first to admit that this feeling is not as powerful as the one I get from looking at a painting like Starry Night or watching a film like Cinema Paradiso or reading a book like Jonathan Livingston Seagull or standing in a structure like St. Peter's Basilica... it's still the kind of reaction I get when exposed to a work of all-encompassing art.

Portal is also a lot of fun, which is just a bonus.

The thing that makes art so fascinating is that it is ever-changing and cannot be easily defined. Many of the things we know as "art" today would have been inconceivable a century ago. Or, if not inconceivable, certainly not defined as "art." I once went to a gallery installation where a room was fitted with video screens on the walls and electronic sensors in the floor. The sensors calculated the combined weight of all the people standing in the room, ran the data through a mathematical formula, then displayed beautiful graphics on the wall accordingly. If there were few people in the room, the graphics would be serene. As more people entered, the displays became more chaotic. I accepted the room as artistic expression, even though I had reservations as to the premise (the number of people is easily skewed... twenty small children register as fewer people, three NFL linebackers register as more). Everything in the room was created (albeit dynamically) to affect the senses, perhaps even provoke a reaction. Just like a video game.

Just like art.

And if technology keeps progressing, eventually virtual reality will involve people within the simulation creating art that only exists inside a computer. Thus making a video game out of life. The ultimate artistic expression.

In the end, no one person can define what is... or is not... art. That's because art is subjective and not quantifiable. Art is something you feel. Art is something you sense. Art is something you believe.

Art is in the eye of the beholder.

And lest you think that my opinion is flawed because of my admitted video game psychosis, I would be remiss not to disclose that my Weighted Companion Cube agrees with me completely.

   

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