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The Dungeons of Despair

Posted on May 26th, 2020

Dave!Today was not a great day.

The brain rewiring I've had to learn in order to deal with my dyslexia falls apart when I'm tired or stressed or upset, and today I was all three. This makes reading a challenge... but also creeps into my ability to speak properly when things get really bad. Today I had multiple times where I couldn't find my words, something that hasn't happened in years. It's frustrating. It's embarrassing. It's just plain tough to deal with.

It's the pandemic. It's the easily debunked conspiracy theories. It's the politics. It's the uncertainty. It's the inhumanity. It's the lack of empathy and kindness.

It's a woman in Central Park weaponizing her white tears in a staged 9-1-1 call in an attempt to "kill via police" a Black man who had the audacity to ask her to obey the law and please leash her dog.

It's all of it. It's everything.

The world we have right now is not conducive to my living in it, and I honestly don't know what I can do about it. Probably nothing.

But I gave it a try when I bought Minecraft Dungeons from the Nintendo Switch eShop.

After all things LEGO, my favorite genre of video game is dungeon crawlers. I love the exploring and discovery and secrets and, of course, battling monsters for loot. The Diablo trilogy... the Baldur's Gate games... even the cutesy RPG crawlers like Fire Emblem, Trials of Mana, and (of course) the myriad of Final Fantasy games... I enjoy them all (and it's thanks to the first one I played, Dungeon Master on my Atari ST computer).

And while I don't play Minecraft, I was intrigued when I found out we were getting Minecraft Dungeons because I could use a fun dungeon crawler right about now.

The game starts out pretty simplistic. Exploration is curbed as you learn to fight enemies and follow the linear path laid out before you. At the mid-point of the game, things become more challenging and, if I'm being honest, a lot more fun. There's more to see, explore, and do, and the enemies no longer roll over and die at the sight of you. I've likely got another hour or two of gameplay left, but right now I'm digging it because I'm having to put a little more thought into how I'm approaching a level. Would have been nice if they started here, but it's all good.

I'm not anticipating things getting absurdly difficult, but I'm guessing the end won't be a cake-walk either. Apparently once you beat the game you can replay it at a higher difficulty, so that might be fun. And since the maps are (reportedly) procedurally-generated, it might be a slightly different experience, which is nice.

If you've played Diablo, you've pretty much played Minecraft Dungeons. The similarities are striking, even if the visuals are radically different. Mojang Studios used the same 8-bit blocky graphics they used for the original Minecraft, but they're really pretty and polished in this game. Sure, sometimes it can be annoying because it can be tough to get a bead on things quickly, but overall I really enjoy the aesthetic they dreamed up (and would probably appreciate it even more if I was more familiar with Minecraft).

Another departure from this Diablo clone is the class and weapon enhancement system. As in, there isn't classes and weapon enhancements can be recovered and redistributed as you upgrade your weapons. Being able to define and change your play style by not having to commit to a character class is simplistic and unrealistic (in context) but I rather like it. And you're not going to hear me complain about being able to transfer enhancements (or "enchantments" as they call them) to new weapons I like.

Right now I'm playing solo, but Minecraft Dungeons allows for 4-player co-op, which is something I'd really like to try. It seems like the entertainment value from multi-player would probably allow me to more easily gloss over the shortcomings of a simplistic game like this. The problem is that I can't cross-play with my friends who are playing on a platform other than another Nintendo Switch. This blows and, when I searched for it on the internet, I found that Mojang Studios is planning on providing a free update that will allow it. Since the only other people I know playing this are not doing so on a Switch, I guess I just have to be patient and hope that they aren't bored with the game by the time cross-play is released.

Ultimately I like this game. It feels like it's going to be a bit short and lacking the complexity I usually enjoy in a dungeon crawler, but it's also just $19 so at least it's priced accordingly. The fact that it's essentially a LEGO video game with different visuals is the real draw for me, however. In a time when the Real World seems like a void of despair from which I can never escape... being able to escape into Minecraft Dungeons is a welcome distraction.

   

Animal Crossing: New Horizons

Posted on March 27th, 2020

Dave!I've played all of the Animal Crossing games in the main series... どうぶつの森 (Animal Forest) on the GameCube, Wild World on the Nintendo DS, City Folk on the Wii, New Leaf on the Nintendo DS, Pocket Camp on the iPhone, and now New Horizons on the Nintendo Switch. For anybody not familiar with the series, it's essential a "life simulation" game where you live amongst animals and pass your time with activities like catching bugs and fish, digging up fossils, expanding and improving your house, and collecting clothing and furnishings to build a custom lifestyle. It's a relaxing way to spend time and forget about the world, and since the game progresses in real time, you're compelled to check in from time to time to see what's new.

The latest effort, New Horizons on the Nintendo Switch adds some important new ideas... while hampered by some really poor game-mechanics which have plagued the game since the beginning (with one notable exception, which I'll get to below). If I were rating it, I guess it would be four stars, maybe? I mean, I do enjoy it very much, but there are times it frustrates me so badly that I want to never play it again.

So let's discuss that, shall we?

This time, instead of moving into a forest (or city), you are dropped on a deserted island with the games business moguls... Tom Nook and his twin (sons? nephews?) employees Timmy and Tommy. The three of them are responsible for building and upgrading your home, selling you stuff, and pretty much run everything. All you have when you start is a tent, a simple bed, and a lantern... along with the clothes on your back. Fairly quickly Tom Nook will inform you that you no longer get the tools you need to survive... instead you have to collect tree branches and stones to craft your own. Like the bug net I made here...

My character sitting by a campfire in front of my tent at night time.

In short order you are informed that the "deserted island" will be getting two new inhabitants. For me this is a pink deer named "Fuchsia" and a body-building-obsessed ape named "Louie." Befriending them gets you advice and occasional gifts, which are much needed when you start the game.

One of the cool new features for New Horizons is the addition of the "Nook Phone." The phone has all kinds of nifty features. Like an app to catalogue all the fish and bugs you catch, your crafting recipes, and even a camera... which has surprising depth of field plus filter features for altering your images. It's a cooler way than a screen snapshot to record events on the island. Compare this image taken with the camera app compared to the screen-cap above...

My character sitting by a campfire in front of my tent at night time, but this time the background is gently blurred and it has some atmosphere to it.

Your early days will be spent collecting bugs, fish, seashells, weeds, flowers, and the like so you can sell them to Timmy and Tommy for "bells" which is the in-game currency. You need bells to pay off your loan for the tent so you can take out a new loan for a house. You also need them to buy stuff you might need for your home. You also need to collect branches, wood, rocks, weeds, and such for crafting tools, furniture, and accessories. Here you can see me sneaking up on a snail that crawled out when it started raining...

My character sitting by a campfire in front of my tent at night time.

New to this game is the idea of "Nook Miles" which are earned for completing certain tasks... catching this many bugs... talking to this many neighbors... selling stuff for this many bells... that kind of thing. Nook Miles can be exchanged for upgrades, specialty items, and (most importantly) a ticket for a plane ride to neighboring islands where you can plunder its resources and raze its vegetation for fun and profit...

My character taliking to Orville the Dodo at an airport ticket counter arranging a flight with Wilbur the Dodo to a neighboring island.

The ecological message here is really scary, albeit historically accurate. You essentially rip everything of value from the island until you are standing in a destroyed wasteland where once a beautiful island stood, all so you can improve your island...

My character sitting amongst the ruins of a once-beautiful island... everything plundered and cut to the ground.

Plunder and raze efficiently enough, and soon you have the funds to upgrade from a tent to a house...

My character sitting amongst the ruins of a once-beautiful island... everything plundered and cut to the ground.

Adding more rooms to your house only takes money. Ever-increasing amounts of money. But, since you can decorate your rooms however you want, that's where the fun is...

My home... crammed with all kinds of assorted furniture and other junk.

You can add progressively more rooms to your house, with each expansion costing more and more bells to procure. Most people turn the first expansion into a bedroom. I turned mine into a big bathroom/laundry room...

My character stands in a medium-sized room which is filled with various clutter and items.

Yes, you can absolutely sit on the toilet and take a dump. It even flushes automatically when you get up! Many items have features like this. The washing machine will start up if you close the lid. The little Nintendo Switch will turn on. That kind of thing.

My bathroom is serious business. I couldn't find a bathtub, so I used an oar-fish pool. The Nintendo Switch is handy so I can play games while taking a dump. The katana swords are there to defend myself if somebody intrudes while I'm taking a dump. Don't mind the fish in the corner, I ran out of storage in my attic.

As time goes on, you'll be able to get even more buildings added to your thriving island community. Like a Resident Services Building...

A party popper celebration being held in front of the new Resident Services Building.

Every time a new structure is built in town, there's a celebration. But there are other seasonal celebrations to be had... including your birthday...

As time goes on, you'll be able to get even more buildings added to your thriving island community. Like a Resident Services Building...

My animal friends throwing me a birthday party.

The villagers in my hood are a strange lot. The ape is obsessed with working out and injects it into every conversation you have. He can mostly be found wandering around the island with his ass hanging out...

My character sneaking up on a snail on a rock with a bug net.

The airport also allows players to fly to their friends' islands over the internet, or have them fly to you...

My character looking at the float plane which allows you to fly off the island.

A flight information board showing somebody flying to my island.

At the airport they also have a stationary rack where you can write letters to everybody that they will then deliver for you by the next day. I like dashing out notes to them because they will think you like them and give you stuff. Doesn't seem to matter what you write, they still love getting your letters. As an added bonus, I usually attach a gift of something I have left over...

My letter to Louie which says HAVE A GREAT LIFE, YA DAMN DIRTY APE!

My letter to Fuchsia which says YOU'RE PRETTY, BUT YOU STINK! HAVE AN ORANGE, BABE!

After you get rich enough and have the materials to craft enough, other animals will move to your island. I always welcome them with a warm letter greeting then do a follow-up in-person visit. Here's my letter to Sherb, who looks like he's a goat...

My letter to Sherb which says WELCOME TO THE NEIGHBORHOOD, GOAT FACE!

After a while, a stoner dog named Harvey will show up and invite you to the photo studio on his private island. And, yes... it's as creepy as it sounds. If you have Animal Crossing Amiibo statues, you can transfer them to the game and have them pose for photos with you. My Amiibo for KK Slider the musician, Timmy and Tommy the entrepreneurs, and Mabel the clothing magnate worked just fine. For whatever reason my Amiibo for Cyrus and Reese (the alpaca husband-and-wife duo who make furniture) wouldn't work. My guess is that they will eventually be added to New Horizons in the future, and will likely work when they arrive. The photo studio itself is filled with various rooms, props, and wardrobe so you can pose and create various scenarios for your pictures. I don't have that kind of time to waste, so I just photographed us in front of a brick wall...

My letter to Sherb which says WELCOME TO THE NEIGHBORHOOD, GOAT FACE!

I'm not sure how else Amiibo will figure into the game, but I hope it nets me some cool stuff.

And speaking of cool stuff, eventually Blathers the owl will come to the island to collect and catalog the wildlife and any fossils that are found. Like in the other Animal Crossing games, Blathers will build a full-on museum after you donate enough specimens and artifacts...

Don't be fooled by the building. It may be rather small on the outside, but it is absolutely massively huge on the inside... housing an entire wing for bugs, another wing for fish, and a basement full of fossil displays. It's spectacular. If the museum existed in real life, I would absolutely visit it. All the environments are great, and the way that the fossil exhibit tries to follow evolutionary patterns is cute...

Inside the Museum: Donosaurs at the museum.

Inside the Museum: Donosaurs at the museum.

Inside the Museum: Donosaurs at the museum.

Inside the Museum: Fish at the museum.

Inside the Museum: Fish at the museum.

Inside the Museum: Fish at the museum.

Inside the Museum: Bugs at the museum.

Inside the Museum: Bugs at the museum.

My real goal... more than anything else... is to complete the museum collection. I've never done it on any other Animal Crossing game, but maybe this time? How awesome would that be?

So... pretty cool game, right?

Not completely, no. Let's get to the bad stuff here...

REPETITION. The first couple times your character catches a bug or walks into the museum, the conversation bubbles that show up are cute... charming even. But after a couple days you want to put your fist through the television screen every time. You can speed up some conversations with the B-button. You can speed up the crafting session with rapid A-button presses. But you can't eliminate them entirely and it's such a stupid, boring waste of time. For heaven's sake... LET US SKIP THIS IDIOCY.

TOOL ACCURACY. I have no clue why Nintendo doesn't fix the most horrifically frustrating part of the game... the total lack of accuracy in using tools. Whether it's fishing or digging or catching bugs, it's a crapshoot to determine where your tool is going to land. People keep telling me "You'll get used to it!" But in all these many years of Animal Crossing games, I NEVER have. I face to where I want my tool to hit... and inevitably end up going somewhere else half the time. You can literally see it in these screen captures. You face in one direction, your tool hits in another... and don't think you can compensate because your character will shift in random ways...

Using a net while facing one way...

...and having the net hit somewhere completely different.

How hard would it be to have a cursor show you where your tool is going to land as an option?

A target indicator showing where the net will land.

I may have hated the way that the iPhone version... Animal Crossing: Pocket Camp... added pay-for-play to the game, but at least you could tap the screen to specify where your tool will hit and save a lot of frustration.

CRAFTING. Crafting is new to the console version of the game. I like it. A lot. You collect rocks, sticks, wood, and minerals and get to make new stuff. It adds new depth and gives you something more to do. But, in addition to having to suffer through the crafting animation every damn time, there's no way to craft multiples of an item. Have seven clams and want to craft seven sacks of fish bait? You have to click through the menus and go through that stupid animation SEVEN TIMES. Good Lord. Nobody wants this. Give us the opportunity to specify multiple crafted items at the same time.

CRITTERPEDIA. The Critterpedia, which keeps track of all the bugs and fish you manage to capture is a fun tool to look at...

Critterpedia is open showing the varieties of fish that I've caught.

But incomplete and hardly efficient. First of all, no listing for the fossils you've collected. Second of all, you can't tell at a glance which items you've donated to the museum. You have to click through on every individual critter to find out...

Critterpedia showing details of a swordfish I caught... including that it's been donated.

Add a fossil checklist. Add icons to each of the caught critters showing if they're in the museum. Make it ACTUALLY USEFUL AS A TOOL instead of a novelty.

SAVE ME. Saves are automatic. But I'm not sure if they are saved online... even if you have a Switch Online account? And you can't transfer your save data to another Switch, making it impossible to have a home unit and a travel handheld unit both be used for the same game. I am assuming that this has something to do with people not wanting to have multiple saves of the same game, but that's absurd. Surely they can make it be a check-in, check-out situation for people who need it.

ONLINE? It's great that you can travel to the islands of your friends and invite them to your island... but why is it so hard to communicate otherwise? In order to send a gift or a message, your friend has to be online at the time? Why? What if your friend lives across the world 12 times zones away? This is phenomenally idiotic. The Switch is online all the time. How hard could it be to allow messages and gifts and such to be sent whenever and retrieved whenever?

SWITCH TOUCH. The biggest problem I've saved for last... the touch-screen when your Switch is in handheld IS NOT USED! I think you can type out letters on the keyboard that appears when you compose a letter. AND THAT'S IT! Shocking. And stupid. You can't tap to do anything. Even stuff it would be perfectly appropriate for. I have no idea... none why this is the case. Every model of the Switch has a touch-screen, and to intentionally ignore it is criminal.

And that's about it.

It will be interesting to see if this iteration of the game will capture my attention longer than the previous games. I always start obsessed with collecting everything only to get bored and frustrated as time goes by.

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