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The Dungeons of Despair

Posted on Tuesday, May 26th, 2020

Dave!Today was not a great day.

The brain rewiring I've had to learn in order to deal with my dyslexia falls apart when I'm tired or stressed or upset, and today I was all three. This makes reading a challenge... but also creeps into my ability to speak properly when things get really bad. Today I had multiple times where I couldn't find my words, something that hasn't happened in years. It's frustrating. It's embarrassing. It's just plain tough to deal with.

It's the pandemic. It's the easily debunked conspiracy theories. It's the politics. It's the uncertainty. It's the inhumanity. It's the lack of empathy and kindness.

It's a woman in Central Park weaponizing her white tears in a staged 9-1-1 call in an attempt to "kill via police" a Black man who had the audacity to ask her to obey the law and please leash her dog.

It's all of it. It's everything.

The world we have right now is not conducive to my living in it, and I honestly don't know what I can do about it. Probably nothing.

But I gave it a try when I bought Minecraft Dungeons from the Nintendo Switch eShop.

After all things LEGO, my favorite genre of video game is dungeon crawlers. I love the exploring and discovery and secrets and, of course, battling monsters for loot. The Diablo trilogy... the Baldur's Gate games... even the cutesy RPG crawlers like Fire Emblem, Trials of Mana, and (of course) the myriad of Final Fantasy games... I enjoy them all (and it's thanks to the first one I played, Dungeon Master on my Atari ST computer).

And while I don't play Minecraft, I was intrigued when I found out we were getting Minecraft Dungeons because I could use a fun dungeon crawler right about now.

The game starts out pretty simplistic. Exploration is curbed as you learn to fight enemies and follow the linear path laid out before you. At the mid-point of the game, things become more challenging and, if I'm being honest, a lot more fun. There's more to see, explore, and do, and the enemies no longer roll over and die at the sight of you. I've likely got another hour or two of gameplay left, but right now I'm digging it because I'm having to put a little more thought into how I'm approaching a level. Would have been nice if they started here, but it's all good.

I'm not anticipating things getting absurdly difficult, but I'm guessing the end won't be a cake-walk either. Apparently once you beat the game you can replay it at a higher difficulty, so that might be fun. And since the maps are (reportedly) procedurally-generated, it might be a slightly different experience, which is nice.

If you've played Diablo, you've pretty much played Minecraft Dungeons. The similarities are striking, even if the visuals are radically different. Mojang Studios used the same 8-bit blocky graphics they used for the original Minecraft, but they're really pretty and polished in this game. Sure, sometimes it can be annoying because it can be tough to get a bead on things quickly, but overall I really enjoy the aesthetic they dreamed up (and would probably appreciate it even more if I was more familiar with Minecraft).

Another departure from this Diablo clone is the class and weapon enhancement system. As in, there isn't classes and weapon enhancements can be recovered and redistributed as you upgrade your weapons. Being able to define and change your play style by not having to commit to a character class is simplistic and unrealistic (in context) but I rather like it. And you're not going to hear me complain about being able to transfer enhancements (or "enchantments" as they call them) to new weapons I like.

Right now I'm playing solo, but Minecraft Dungeons allows for 4-player co-op, which is something I'd really like to try. It seems like the entertainment value from multi-player would probably allow me to more easily gloss over the shortcomings of a simplistic game like this. The problem is that I can't cross-play with my friends who are playing on a platform other than another Nintendo Switch. This blows and, when I searched for it on the internet, I found that Mojang Studios is planning on providing a free update that will allow it. Since the only other people I know playing this are not doing so on a Switch, I guess I just have to be patient and hope that they aren't bored with the game by the time cross-play is released.

Ultimately I like this game. It feels like it's going to be a bit short and lacking the complexity I usually enjoy in a dungeon crawler, but it's also just $19 so at least it's priced accordingly. The fact that it's essentially a LEGO video game with different visuals is the real draw for me, however. In a time when the Real World seems like a void of despair from which I can never escape... being able to escape into Minecraft Dungeons is a welcome distraction.

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Categories: DaveLife 2020Click To It: Permalink
   

Comments

  1. Back when I was still a gamer in what seems like a former life, dungeon crawlers were my all time favorite genre of game. Gauntlet sowed that seed as a kid. And then I remember how many hours spent hacking and slashing playing various iterations of Baldur’s Gate. Memories…

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