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Di$ney $peed$torm Microtran$action Hell

Posted on Monday, April 24th, 2023

Dave!I am not a hardcore gamer by any stretch of the imagination. I have a Nintendo Switch. I have an Xbox S. I play games from time to time when I need a distraction from the horrors of the world. Usually it's games that are challenging without being frustrating, though all games become frustrating to me eventually since I always reach a threshold where I my skills just can't carry me through.

The latest game to occupy my time is the "Early Access Package" to Disney Speedstorm, a Mario Kart style racing game featuring Disney characters. Disney Kart, if you will. It looks amazing on my Xbox S. The music is great. The racetracks are well-designed. The game is a lot of fun to play. At least right now it is...

Speedstorm: Mickey Mouse at the wheel of a racecar.

Speedstorm: Racing through the jungle of The Jungle Book.

Speedstorm: Racing through Mt. Olympus.

Speedstorm: Mulan racing on rails.

And here's a taste of the gameplay...

To gain early access, you'll have to pay for a package. They start at $30, and there's really no reason to pay more than that because you'll eventually get everything in the bigger packages just by playing the game. Upon final release, Speedstorm will be Free-To-Play. Which is to say that you can play for free, but you'll be NAGGED TO DEATH to pay for micro-transactions to unlock things you need to keep advancing and be competitive in multi-player. So... if you have any aspirations to play the game, I'd do it now when you just have to pay once instead of paying small amounts over and over and over and over AND OVER. They don't have these micro-transactions enabled yet, but the path to do so is painfully obvious. There's a boatload of in-game currencies along with special tokens and credits, each of which unlocks something or another...

One of a dozen in-game currencies... this one is a Season Box Credit.

There's a super-special kind of in-game currency called "shards" which "star-up" your racer characters and Pit-Crew characters. In the example below, I got a single "Mickey Mouse Shard," which is 1/10th what you need to get the next star... at least to start... after you have one star the amount needed escalates to 1/20th (2 stars), 1/35 (3 stars), and so on, making it much harder to level up the higher you go...

Look at that... a Mickey shard!

If you don't want to wait to randomly earn the shards from racing, you can purchase them randomly in "boxes" or purchase them outright in the online store "Daily Specials" section (which change every day). Here I can buy 5 Mickey shards for 49,500 Season Coins...

Buy five Mickey shards for 49,500 Season Credits!

My favorite racers to play are Mike Wazowski and Donald Duck, so I wait for those characters to be on offer, because there's only so much currency to go around. Along with a character's "stars" there's also their "level" which requires special general tokens along with token specific to a character's "collection." In the example below, I have to have 9 General Wrenches, 4 Turbo Boosters, and 5 Boo Doors to get him to Level 17...

MIKE WAZOWSKI!!!

Characters and their supporting Pit-Crew characters are specific to different "collections" of characters. Some races can only use characters from a specific collection. It's best to pick your favorite out of each collection to star-up and level-up...

Character collections... Mickey and Friends, Pirates of the Caribbean, Hercules, Mulan, and Monsters Inc.

The Monsters Inc. character collection.

All characters are dropped into one of four character classes... Brawlers, Speedsters, Tricksters, and Defenders. The character's stats, hit bonus, and boost all shift depending on which class they're in, and affects how you play. Donald Duck is a Brawler, so he has better car handling, stuns when you hit, and gets manual boost power any time you stun. Mike Wazowski is a Speedster, so he has a higher top speed, gets an automatic speed boost when you hit, and gives power to your boost bar when you run over an auto-boost. Eventually I'll try and level up Elizabeth Swan as my Defender and Mulan as my Trickster so I can get a handle on the different kinds of play that's offered.

Characters have generic abilities that change effect depending on whether you fire them forward, charge them to fire forward, or fire backwards. They also have a unique special ability. Mike's "special ability" is Hold the Door (HODOR!) which allows you to teleport-jump ahead on the track by summoning a magical door. The more stars you have, the further ahead you appear...

The Monsters Inc. character collection.

As mentioned above, each collection of characters shares a "Pit-Crew" and the more stars you have the more Pit-Crew characters you can assign. Each of your Pit-Crew varies in rarity and adds to your stats in some way(s). For the Monsters Inc. collection, one of the better Pit-Crew options is the CDA Agents which add a bit to your Top Speed, Acceleration, and Bomb Skill. The more shards you collect, the higher their star level and the better their bonus...

CDA Agent skills.

The highest class of Pit-Crew is "Epic Level" but their shards are incredibly hard to get, thus they're very hard to unlock, and even harder to "star-up"...

CDA Agent skills.

Each racer has their own car. You can change car appearance with various cosmetic changes (like paint) and different accessories (like wheels). I honestly don't know if changing your wheels or adding a spoiler (called "wings") or repainting your car actually does anything except allow you to make your car look unique, so I don't really focus on them...

A car and it's options for customization.

Actually playing the game is done by choosing your "Game Mode"...

Different Speedstorm Play Modes.

  • Starter Circuit: This is where you are introduced to the racer characters and how the game works. As you advance you earn various in-game currencies.
  • Season Tour: You race your way through 8 chapters which each unlock after 1 week. The current season is called Unafraid and focuses on the Monsters Inc. character collection. The chapters have names like "We Scare Because We Care and "May the Best Monster Win" and "Don't Panic!" You earn "Season Coins" which have to be spent while the season is active.
  • Limited Events: Playing these wins you featured rewards like stars or upgrades if you meet certain objectives at certain levels of play.
  • Local Freeplay: Allows you to race against up to three people in the comfort of your own home (no internet or premium online membership required) on the track of your choice, for the number of laps you want, at the speed you decide, against the number of CPU racers you dictate.
  • Private Track: Essentially it's like Local Freeplay above, but online. You select the people you want to admit to your private track. Requires an internet connection and premium online membership (like Xbox Live) to play.
  • Online Multiplayer: You can either select Ranked (meaning you compete against players on your level of play) or Regulated (where everybody has the same level of character and no upgrades).

The racetracks that are included are so good. Each is based off of a Disney location that come out of each collection. You've got tracks set in places, like Mount Olympus from Hercules and The Great Wall from Mulan... plus tracks inspired by themes, like pirate ships from Pirates of the Caribbean and jungle ruins from The Jungle Book. There's even tracks which are themed off of an idea, like "The Silver Screen" which is in black-and-white. Within each track are various courses. "The Castle" (from Beauty and The Beast) includes options like "Main Hall" and "The West Wing" and "Time for Tea"...

Speedstorm Track Selection.

Controlling your racer is insane. At least for somebody like me who started out with Night Driver and Pole Position. There's so many buttons and combinations to remember, that this game will be a challenge for young kids (or old kids like me)...

The control setup.

I suggest turning steering assist and auto-acceleration on so you have two less things to worry about, then focus on mastering one skill at a time. I started practicing how to launch attacks and use my manual speed-boosts. Then spent time learning how to drift, which is essential because drifting fills up your manual boost meter faster (essential to winning races). Then I focused on dashing, which allows you to bump other players as you approach or pass, hopefully stunning them enough to get ahead. Then I practiced rear-view so I can look behind me. Then rear attacked so I can hit what I see behind me. Then jumping so I can hop up on grind-rails or reach ramps and such. It's a lot.

Whether you are blazing through the Starter Circuit or working your way through the Season Tour, you have a map of the races you need to play along with what goals have to be met to win experience or coins or whatever. This could be using a certain number/kind of skills, placing 1st, 2nd, or 3rd, or even just completing the race...

Speedstorm Play Map.

After the race you're told the results and how many of the goals you met. Most of the races can be played as many times as you want to get a better time or meet all the goals (some races are special and can only be played a limited number of times)...

I won first place.

Speedstorm Race Results.

Speedstorm Goal Results.

Certain races are special for some reason. Maybe the track is foggy. Maybe there's a guest boss you have to beat. Maybe the boosts and skill power-ups are floating. Maybe to win you have to be the Last One Standing...

Speedstorm Last One Standing Race.

If there's a flaw, it's that there doesn't seem to be any surround sound despite my having 7.1 turned on and surround sound enabled. It would be very cool if cars went whizzing past you audibly as well as visually. That's partially compensated for by the music. They got funky electronic versions of Disneyeque tracks that really adds to the atmosphere of the game...

Ultimately, there's a lot to like about Disney Speedstorm. Above all, it's fun. At least for now. I'm very glad that I bought the Early Access before the micro-transactions kick in and everything becomes a "He Who Spends The Most Money Wins the Race" kind of situation. Or, in some situations, "He Who Doesn't Spend Money Can't Access The Full Game" because parts of it like Speedstorm's "Golden Pass" will also likely require your money to get.

Given that this is a Disney game, I was surprised at how brutal it can get. Ramming into other players is a big part of what makes it so dang entertaining (at least when you do it... not so fun when it happens to you), which isn't the nicest way for young children to spend time in a game. Zooming up on poor Meg from Hercules and shoving her into the rails is nasty business, but given the complexity of the controls, maybe they won't be playing it? I dunno. It seems like kids have a better shot at being good at modern games than I do anymore.

So, yeah. If you're into Mario Kart and want to play as Disney characters, this is your ticket (so long as complicated controls and the incredibly complicated array of currencies doesn't scare you away). But if being financially bled to death by micro-transactions is not your idea of fun, then eventually when the free-to-play goes live you will be pretty miserable indeed. The frickin' ridiculous number of in-game currencies make this abundantly clear. My guess is that there will be a monthly package you can buy to get a set number of various tokens, coins, rewards, credits, and whatever at a discount, but regardless of how they bundle things up, having to keep paying to play really sucks. Which is to say that the future of all gaming sucks, because this is the future we're headed towards.

And oh what a crappy future that will be.

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