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Walt Disney World: Cosmic Rewind

Posted on Friday, September 6th, 2024

Dave!Continuing on with my recent trip to Walt Disney World... I'm going to go out on a limb and say that Guardians of the Galaxy: Cosmic Rewind is my favorite of all the new attractions I rode. It's an immediate classic because it's so well done and so entertaining. If Disney is going to fart IP over absolutely everything, I hope it's as thoughtfully done as this. I went in expecting it to be another Rock 'n' Roller Coaster Starring Aerosmith being an indoor coaster with music... but walked out feeling like I had been slapped across the face. In a good way.

Which is not easy for me to say for two reasons...

  1. It replaced Ellen's Energy Adventure, which I really liked (hey, at least the dinosaurs were actual physical animatronics instead of being crappy screens like Na'vi River Journey).
  2. The attraction goes against the concept of Epcot's "Future World" which was to explain how the planet is moving into the future in a realistic way, focusing on the land, the seas, the body, energy, transportation, and the like. About the furthest it strayed was Journey Into Imagination, but even that was designed to show how dreams and imagination can be harnessed to build our future. This ride attempts to explain it away, but it really doesn't. Everything about it is fiction with no basis in reality.

But anyway...

You enter the "Wonders of Xandar" pavilion to learn about the planet (featured in the first Guardians of the Galaxy film) and the queue actually reflects that. There's exhibits and recordings and stuff all about Xandar to entertain you while you stand in line. Then you get transported through a jumphole to actually visit Xandar when, oops, a Celestial shows up and steals the Cosmic Generator to travel back in time and erase humans from existence. Just as the Celestial hops through the jumphole to the past, The Guardians show up and tell you that you will have to chase after him and retrieve the Cosmic Generator if you ever want to make it back to earth and, you know, keep existing. You board an evacuation shuttle to follow the Celestial and chaos ensues.

Not a lot for me to be critical about, but let's recap, shall we?

The Bad...

  • The Location! In the queue you learn that Epcot was chosen as the location for the Xandarian outreach pavilion because it was Star-Lord Peter Quill's favorite park as a kid (especially the "Universe of Energy" pavilion, which is hilarious given that this ride replaced it). But it's completely against the whole idea of what Future World is supposed to be about, and seems so badly out of place. Unless they're going to shoehorn in IP stuff everywhere else as well. In which case Epcot is out of place in Epcot. In all honesty, I think the intellectual property mandate is going to really hurt the parks (some IP is good, but they need to remember that the attractions can also create IP... like Pirates of the Caribbean and Haunted Mansion did).
  • No Bradley Cooper and Vin Diesel? I don't get this at all. Even if they were unavailable when filming was done, they could have easily recorded their dialogue any time after because they play CGI characters. I don't know why they wouldn't want to contribute to a Disney attraction, but I guess that's possible? More likely Disney didn't want to pay them. Regardless, Cooper is sorely missed because Rocket isn't Rocket without him. I really do hope that eventually he gets to re-record the voice so the character feels authentic.

The Good...

  • The Track & Cars! The track is laid out very well and is buttery smooth. Almost unbelievably smooth. This is something that people who don't generally like rollercoasters might be able to handle because it's Just. That. Smooth. It's got two launches and they're integrated beautifully. Launching coasters are my favorite, and while this isn't the most thrilling... it is tied with my all-time favorite (the Incredible Hulk Coaster, which was the first launching coaster I rode). Plus the cars you ride in can rotate so the ride can maximize available space by having you look in the direction they want you to look.
  • The Story! The fact that rollercoasters are being given stories now makes them so much more interesting. And when the story is good, it adds an entirely new level to the usual dips, loops, and spins. The whole ramp-up pre-show is great, but it's the way it's faithfully continued during the actual ride that makes the attraction so amazing. If I have a criticism, it's that it resolves too quickly but, hey, you're on a rollercoaster, so that's not something that can really be helped!
  • The Music! Paying homage to the films, you get some incredible 80's tracks to listen to as you're zipping around the cosmos. And which track you get determines the feel of the ride. The first time I rode it we got I Ran by Flock of Seagulls, and it was by far my favorite. It fit the story they're telling so well, and the beat really hit as you run through the story. Everybody Wants to Rule the World was a bit more chill and gave an entirely different vibe to the ride, which is why the re-ridability is off the charts. Blondie's One Way or Another also worked really well, and there were parts of the ride that it fit so beautifully. There are six different songs total (and I'm sure they'll get swapped out at some point), and you can't help but want to hear them all.
  • The Characters! With the exception of Rocket, who could have really benefitted from Bradley Cooper's voice, it was very cool to see the entire team represented. Not just on the ride, but the queue. Drax steals the entire show every time he appears, but everybody has a good part to the story to play. Which leads us to...
  • The Pre-Show! Not only did they somehow get Glenn Close to reprise her role as Nova Prime (in a huge pre-show part to the story), they also managed to get Terry Crews as a new character to inject some humor into the attraction. As if that wasn't enough, the pre-show has two parts with a very cool transition which sells the illusion of having been teleported to a ship in Xandar orbit very well. The queues and pre-shows for rides are incredibly important, and this is my favorite since Back to the Future: The Ride.
  • The Length! In an age when Disney coasters are clocking in under two minutes, Cosmic Rewind is a blissful three minutes twenty. Any attraction under three minutes needs to be seriously re-evaluated, and I'd argue 3-1/2 should be the bare minimum. If you include the queue and pre-show, the ride feels even longer than it is, which is how it should be.

UPDATE: I didn't understand how the entirety of a high-speed coaster could fit in the old "Universe of Energy" pavilion, and guessed that they must have expanded it out the back somehow. So I ended up Google Mapping it. Turns out that the old building (in green) it merely the queue, pre-show, and loading area. The actual launch for the ride shoots you into another massive building entirely (in blue)...

The new building built for Cosmic Rewind

Interesting to note that the launch takes you over a service road! Also interesting is that the building looks at least five stories tall. Maybe six. That, folks, is how you get an indoor coaster to last over three minutes! And be incredibly entertaining!

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